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Tuesday, 3 May 2011

Pacing in Videogames

In the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- hopefully the discussion will be both entertaining and informative; however the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.

If you want to comment or offer suggestions you can email or leave a comment on the blog.

Don't forget to subscribe in your favourite podcast software because this is only podcast 6 of 7.

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