In the final episode of Gaming By Design for Season 1, Colin and Richard are discussing the golden rules of gaming. This incorporates all the things that they think are terrible in games and think should never happen again or at the very least be improved. It's a good way to leave the season by being petty and moaning a little bit. They're also joined by Kris from inretrospectpodcast.com
Thanks for listening to Season 1 - you can still get in touch at gamingbydesign@gmail.com
Looking at as many videogame mechanics as we can get away with; we aim to output 7 podcasts in Season 1. We'll be focusing and discussing the mechanics that take games from the good to the sublime citing plenty of examples. Hopefully our musings will be entertaining and informative - but our real aim is to get you dissecting and talking amongst yourselves.
Saturday, 14 May 2011
Tuesday, 3 May 2011
Pacing in Videogames
In the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- hopefully the discussion will be both entertaining and informative; however the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.
If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on the blog.
Don't forget to subscribe in your favourite podcast software because this is only podcast 6 of 7.
If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on the blog.
Don't forget to subscribe in your favourite podcast software because this is only podcast 6 of 7.
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