In this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularity and many more hopefully you'll be both informed and entertained -- of course the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.
Making Believable Characters
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Don't forget to subscribe in your favourite podcast software because this is only podcast 2 of 7.
Looking at as many videogame mechanics as we can get away with; we aim to output 7 podcasts in Season 1. We'll be focusing and discussing the mechanics that take games from the good to the sublime citing plenty of examples. Hopefully our musings will be entertaining and informative - but our real aim is to get you dissecting and talking amongst yourselves.
Wednesday, 16 February 2011
Monday, 7 February 2011
Morality in Videogames
In their first ever podcast Colin and Richard are looking at morality systems in computer games. What are they, how do they work - do they work? They'll be looking at Fable II, Infamous, Army of Two: The 40th Day and a whole host of other games throughout the podcast in an effort to entertain, inform, but more importantly get you talking with friends about what it is that makes videogames great. Stay tuned for more podcasts - this is just podcast 1 of 7.
Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here.
Morality in Videogames
Don't forget to subscribe in your favourite podcast software!
Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here.
Morality in Videogames
Don't forget to subscribe in your favourite podcast software!
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